![]() Venture into untamed domains, plumb the perilous depths of Aeterna, and battle your way to each world’s conclusion… If you can!Īlthough the King of Darkness may be invincible, he is not invulnerable. Traverse uncharted realms teeming with treasures, hazards, hordes of adversaries, and formidable bosses. Assume the role of the immortal King of Darkness, a formidable and relentless warlord, eternally cursed. It marries brisk combat with a distinct 2D art style. Summum Aeterna, a Roguelite game, pioneers novel world-crawling mechanics within the genre. As the game is in a early access many things can change i hope most of then to make the runs for the best.English, French, German, Japanese, Portuguese, Russian, Simplified Chinese, Spanish They won't make me stop to play the game, make me less appreciate the work the developers had in it and the game itself. The things i told above is my impression. However the con is in the way as you have to buy the abilites for example if i have 8 ingots, the yellow stuff you gain in the end, and i want to buy the random weapon ability i need to buy the first 2 abilits that something i didn't like in this system. Weapon upgrade system: first i'm not level up any weapon in the maximum level yet. Sometimes after 3 hits i can make a stun for me is easy to happen. Like an ability in a gem or a chance to stun for example. ![]() ![]() Enemies dizzing: i guess it could be harder. i hope someone make a guide in the future explain that. Seed: I like the mechanic of buff enemies and bonus however i don't understand the level of seed and if its has some influence in the enemies besides the buffs in the description. A way to shot in every direction for both types including diagonaly directions. ![]() ![]() pistol: a way to know how to many hits i need to gain heavy bulltes, the blue ones, if its not random. scythe: same issue as the swrod however with the execute damage. Sword: a way to launch the sword in every direction not only the way you are facing and the damage of it in the information the the damage of the weapon. I like all the weapons however some points about are: weapons: I'm not repeating myself about the master sword ability in my topic or some abilities that share the lose it when you get hitted. First i writing this after i finish the game twice and in 0.1005a: ![]()
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